Howard N Smith U.S. View Profile
| I can answer questions pertaining to 3d game programming, Cpp, Pascal, Delphi, and various APIs and libraries including Windows, LUA, DirectX, OpenGL, and other things specific to game programming. I have had experience working in third party engines like Source, OGRE, Irrlicht, and Torque. Design, implementation, theory, specific algorithms and other topics. I will have difficulty answering technical programming questions outside of my domain such as database programming, web programming, IT, hardware, etc and I am not as comfortable as some others when discussing big O time complexity calculations and other academic computer programming questions (I can certainly give it a try but I'm out of practice.) | Available Ask A Question View Past Answers |
Alexander Hodgkiss U.S. View Profile
| I can answer questions in all parts of game design including creating game mechanics, game elements to keep track of, setting up an asset pipeline, and constructing a design document to plan and map out your game. I've worked on several games in various platforms on design, producing, programming, art, and audio to better understand each element and best design and plan out a game from start to finish. | Available Ask A Question View Past Answers |