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my primary areas of interest are generic and template metaprogramming, STL, algorithms, design patterns and c++09. i would not answer questions about gui and web programming.
over 15 years
post graduate engineer
| User | Date | K | C | T | P | Comments |
|---|---|---|---|---|---|---|
| sireesh | 11/22/09 | 10 | 10 | 10 | 10 | |
| andrew | 11/22/09 | 10 | 10 | 10 | 10 | helpfull and knowledgeable. thank you again |
| dzhugashvili | 11/16/09 | 10 | 10 | 10 | 10 | Thanks. It's not urgent, I just didn't ..... |
| dzhugashvili | 11/15/09 | 10 | 10 | 10 | 10 | too many follow-ups. I wasn't sure if ..... |
| Katerina | 11/15/09 | 10 | 10 | 10 | 10 |
> can you tell if there is any relation of operator overloading and freind functions? Overloading an operator using a non-member function and declaring a non-member functions as a friend are two different
These are not standard c++ headers #include<stdio.h> #include<conio.h> #include<process.h> #include<fstream.h> #include<string.h> #include<dos.h> <conio.h> and <dos.h> are not, and never have
I haven't looked into it as yet. I was under the (perhaps mistaken) impression that it was not required with any urgency. I'll look into it ASAP, and post a reply by adding to the first post that
Yes, that should be fine. One issue that you may want to address is that of concurrency - if many processes or threads try to write into the shared memory at the same time, the data could get corrupted
The structure of your client code is: 1. create a socket => sock = socket( AF_UNIX, SOCK_STREAM, 0 ) 2. Connect to the server => connect( sock, serverptr, serverlen ) 3. loop => do { 4. accept
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