Expertise: I can answer questions pertaining to 3d game programming, Cpp, Pascal, Delphi, and various APIs and libraries including Windows, LUA, DirectX, OpenGL, and other things specific to game programming. I have had experience working in third party engines like Source, OGRE, Irrlicht, and Torque. Design, implementation, theory, specific algorithms and other topics. I will have difficulty answering technical programming questions outside of my domain such as database programming, web programming, IT, hardware, etc and I am not as comfortable as some others when discussing big O time complexity calculations and other academic computer programming questions (I can certainly give it a try but I'm out of practice.)
Experience in the area I've been programming video games (with a slight focus on RPGs) for almost 15 years, and have learned many tips, tricks, and valuable insight. I've written a few articles concerning specifics (Including a workshop on an Object Oriented Approach to 3D Engine and Design) as well as completed a number of personal and professional projects in the field. I've shipped a number of casual and AAA titles, and in my relatively short time in the industry gotten the chance to work alongside some major publishers, including Capcom and Valve. I am currently employed as a Software Engineer at a game development studio. |