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ON VACATION indefinitely. I have not had the chance to be competitive as of lately as there are no Regionals in the area and my work schedule has kept me from traveling out of state. If I expect to be more than a couple of months I will try to see if I can appoint a new guru for the category. My apologies to those seeking to ask me questions, but I am nowhere near as much help as I would like to be right now.
Player/trader/collector for 7.5 years
Writer for Beckett Yu-Gi-Oh Collector, Beckett Anime Collector, Beckett Pokemon Collector, and various books produced by Pojo.com
Player of the American TCG since January 2002, tournament player since March 2002
Duelist King Tournament Season 3 Champion -- Jahinie Productions, West Mifflin, PA...which has since, sadly, closed its doors.
148th/482 players at 2005 Yu-Gi-Oh Nationals
Top 4 at April 2005 Butler Regionals (Chaos/Trinity format)
Top 4 at August 2005 Butler Regionals (Chaos/Trinity format)
Top 8 at July 2008 Monroeville Regionals (Oppression Monarch)
Top 4 at October 2008 at Coraopolis Regionals (Tele-DAD)
Top 4 at June 14, 2009 Coraopolis, PA Regionals (Blackwings)
Qualified for 2005, 2006, 2009 Yu-Gi-Oh Nationals
Non-gameplay Yu-Gi-Oh Credentials:
Have made over $120,000 in the past 6 years from dealing in bulk quantities of Yu-Gi-Oh collectibles
Created "the point system", a method for fairly trading large quantities of low-valued cards in exchange for high-valued items, commonly accepted throughout the Yu-Gi-Oh community
It's fun, it makes me a heck of a lot of money, and it allows me to basically live out my life mottos in card game form.
I wish to expand on the business part of this game, continuing to make as large of a profit as possible by buying, selling, and trading Yu-Gi-Oh cards.
It's entirely possible to determine what rarity of card you will pull before you open a booster pack, using a tool that can be purchased for less than $25 -- a pocket scale. Just search the internet for "pocket scale", and next time you get Yu-Gi-Oh packs, use the scale.
As mentioned above, netdecking and scaling are two things that are rather controversial. Many players are on opposite sides of the fence; I fully support both of these actions 100% and encourage others to do both. My philosophy; as long as you're not breaking any laws, do whatever it takes to get an advantage in the game; know your opponents will try and do the same!
| User | Date | K | C | P | Comments |
|---|---|---|---|---|---|
| Michael | 01/21/12 | 10 | 10 | 10 | Very good advice and clear understandable rulings |
| Michael | 01/14/12 | 10 | 10 | 10 | |
| Tim | 12/29/11 | 10 | 10 | 10 | Great, thanks again! |
| Angelo | 12/25/11 | 10 | 10 | 10 | |
| john | 12/21/11 | 10 | 10 | 10 |
You must have at least one zone open to play it. (Sorry for taking so long to get to you on such a simple question - things have been hectic on my end this week!) Remember that you're only quickplaying
Okay...there is a huge difference. With Swords, the initial activation and the lingering effect that requires Swords stay on the field are two different things. Swords's immediate effect upon hitting
The Saber deck looks pretty standard. Any changes you make from here are pretty much up to you...I could possibly see you using Saber Holes though. Any card that says "Cannot be summoned EXCEPT by"
If you're doing Spellcaster Lockdown, maybe you're going with something related to Secret Village of the Spellcasters and some counter-traps like Dark Bribe to keep it up and running? There's no easy
Well, you can use Judgment and Warning in many of the same situations. However, a couple come to mind - Solemn Warning can stop effects that Special Summon, whereas Solemn Judgment can not always do
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